
自媒体视频动效 · 人物后大字接全屏宣言
装上下面任意一个 Skill,再让你的 Agent 照着做一条这样的视频。
Create a playable version of Minecraft in my browser. Add advanced shaders that make it look as real and beautiful as possible. World: vanilla ES modules + three.js (importmap from jsdelivr, no build step). Procedural voxel terrain with trees, beaches and water. Make it look as real and beautiful as possible: physically based sky, clouds, soft shadows, water reflections and caustics, god rays, bloom, PBR block textures. First/third-person player (V toggles), mining and placing blocks, torches, stairs, a hotbar and an inventory (E), a day/night cycle with nights that are still readable. Characters: keep the look pixel-art blocky Minecraft people (box head/body/arms/legs), but animate them with PINOC MCP. Use PINOC only for motions: download the skinned-glb format (Mixamo skeleton) and bake each clip onto the six blocky parts (limbs follow shoulder→wrist and hip→ankle, torso follows the spine, head copies the head bone). Strip the bundled X Bot mesh from every GLB so they stay small, strip root motion so walks play in place, turn every clip so the hips face forward on frame 1, and trim clips that don't loop cleanly to a matching span. Motions: check the free PINOC motion library first. Only generate a motion when the library has nothing that fits, and tell me the credit cost before generating. For every generation, compare the 4 samples and keep the one with the cleanest loop. Opening scene: a small village on the flattest open ground in view of spawn, with the player facing it. Each villager has a job, and each job uses a different motion: - a greeter that wanders and waves when it sees you - a miner, a lumberjack at a real tree and a farmer on a tilled dirt patch, each swinging a blocky tool; every strike chips particles off the block it hits - an archer with a bow that shoots arrows into a target on the release frame - a guard who draws a sword when you get close and faces you - a porter who carries crates between two piles, one at a time No floating labels over the NPCs.
3D 场景1:00Create a stylistic 3D environment of a busy Santa Monica beach that adapts to the time of day. The art style must be a particle illustration, which uses thousands of tiny glowing specks rather than solid fills with flowing ribbon strokes behind figures to suggest motion.
I had 2-3 more prompts on top of this, but this is a good starting point.
Repo link: https://github.com/ishuagrawal/particle-beach
3D 场景0:25Experimenting with our contact page where astra made the outside model. Decided to do a tour inside and have Opus 5.5 take a swing with some images to walk the client where to go. Used @HyperFrames_ to create the video. Im VERY impressed!
#hyperframes #honeyraeaesthetics #opus5
3D 场景0:30opus5.5有点强,我让它自由选题做交互页面和视频,
提示词:用你最强的思维和能力,根据对我的了解,自行寻找我可能喜欢的主题,制作一个30s的视频还有互动html,尽可能的展示你的前端能力!
它的选题思路:滕王阁·中秋夜。 今天(2026-09-25)正好是丙午年八月十五。所以我选了《滕王阁序》里最有画面感的那句:"落霞与孤鹜齐飞,秋水共长天一色"。短片是船上视角:落日时一只孤鹜飞过太阳,天上是鱼鳞云,然后江天一色,楼阁由下往上亮起灯,满月从东边升起,江面上漂着河灯,诗句以竖排书法字幕配印章出现。
前端做的更牛,但是这里没法放!
画面:整幅画面由一个 WebGL2 着色器逐像素算出来,没有用任何图片。包括天空的暮色层次、按南昌纬度推算的日月轨迹、程序生成的鱼鳞云、9 组波浪叠加的江面倒影,以及用 Canvas 2D 画出来的滕王阁立面。
声音:全部用 WebAudio 实时合成,没有一段录音。古筝用 Karplus-Strong 弦振动模型,带按滑和揉弦;另有箫、江水声、虫鸣和混响。
自由观赏模式:可以拖动环视和缩放,拖时间轴改变时辰;点江面放河灯,会弹出一句诗、响一声古筝;点月亮进入月面特写;还能切换查看渲染图层,或者在网页里直接录制视频。