
自媒体视频动效 · 人物后大字接全屏宣言
装上下面任意一个 Skill,再让你的 Agent 照着做一条这样的视频。
作者只公开了部分提示词。
Claude Opus 5.5 just built Minecraft. In the browser. From a single prompt. Noah Wachnick asked it to recreate Minecraft with advanced shaders, "as realistic as possible." 1 hour 37 minutes at max effort: > block placement > terrain > realistic lighting and shaders Here's a prompt to try it yourself. Bookmark this for later "Build a Minecraft-style voxel game in a single HTML file that runs in the browser. - First-person controls: WASD, mouse look, jump - Procedural terrain with hills, water and trees - Place and break blocks with the mouse, 5 block types - Advanced shaders: moving sun, soft shadows, ambient occlusion, fog, water reflections - Smooth 60 fps on a laptop Use Three.js from a CDN. Test it, fix every bug, then keep improving the visuals until it looks as realistic as possible." Tips: 1. Set effort to max 2. Give it time, the original run took ~1.5 hours 3. When it's done, ask: "What looks least realistic? Fix it."
游戏互动0:30Claude Opus 5.5 is stupidly good at games, so I’m putting it on a streak.
Dropping 10 browser games I built with it. One a day.
Same characters. Same world. Different gameplay each day.
Adventure games. Painterly stylised 3D. Soft cel shading, wind in the grass, hazy blue distance, hand-painted skies. The Legend of Zelda: BotW / TotK energy.
Trailer + play link + what the model actually did.
Playable. Built with Opus. That’s the series.