
自媒体视频动效 · 人物后大字接全屏宣言
装上下面任意一个 Skill,再让你的 Agent 照着做一条这样的视频。
Analyze http://sprites.ai and build a product promo from our own UI, not generic components. <direction> Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Warm-gray canvas, black and white components, one accent (#FD9543), Geist. Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. Last frame = first frame, so it loops. Banned: bouncy easing, particles, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template. </direction> <structure> 120 BPM, 7 bars, something on every beat. Connect ad account (Meta, Google, LinkedIn, TikTok, Reddit logos) → loader → check → prompt bar types "Launch ads that convert" → island "Researching 42 competitors" → Ads Library wall of real ads scrolls and lands on a top performer → approval card → Approve & launch → budget slider that stretches past max → Autopilot toggle → knob becomes a liquid tab indicator across channels → ROAS chart draws itself with hover tooltip → ⌘K → type "pause" → toast "Paused 3 losing ads" → back to the button. </structure> <build> 1. One HTML file, 1440x1440. Every style is computed inside seek(t): no CSS transitions, no timers, no state between frames. 2. Springs are closed-form step responses. A value that changes target many times is a sum of springs, so it stays a pure function of time. 3. Tab indicator and toggle knob: the two edges ride different springs, so the leading edge stretches ahead. 4. Drags are direct manipulation: while held, the value follows the cursor. On release it springs back from wherever it was. 5. No music. Synthesize UI sounds with numpy and place each one by its measured peak on the beat grid. 6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps. 7. Render one frame per beat first. Fix anything off-grid, cramped or hard to read. </build> <gotchas> No will-change on anything the camera scales. Swapped text needs its own enter/exit timing. Match the last frame to the first, cursor position and speed included, or the loop stutters. </gotchas> Show me the state list on the beat grid before writing any code.
动效宣传2:21create a music video for this entire song, check lyrics.txt to sync the visuals to. style should be a mix between monty-python/vox style "postcards in space" mixed with sketchy ballpoint pen style visuals. this needs to look professional. theme of the video is a creepy evil pizza parlor, camera starts outside and works through the inside, through a secret bookshelf door into a basement with untold horrors and pizza sauce all over the place. use whatever tools or methods you need to make this look professional. final export should be an .mp4 of the entire music video.
claude/opus 5.5 detected…
动效宣传1:02Can you make me a video of LLM progression, like models that is from January of this year up until now, and what the trajectory is looking like, the capabilities and models as well? Like the capabilities of models too? I want to make it really like bang, bang, boom, whoa, here we go, kind of amazing innovation. Are you ready for this kind of thing? I think you'd use vMotion, 3GS, a bunch of stuff you've got. Use whatever you want.